module Base
{
/************************Normal************************/


/************************Food************************/


/************************Container************************/


/************************Traps************************/


/************************ Fishing ************************/


/************************ Weapon Upgrades ************************/


/************************ Canning food ************************/


/************************ Keys ************************/


/************************ Traps ************************/


/************************ Blacksmith ************************/

     item BlowTorch
    {
        Weight	=	1.0,
        Type	=	Drainable,
        UseWhileEquipped	=	FALSE,
        UseDelta	=	0.01,
        DisplayName	=	Propane Torch,
        Icon	=	BlowTorch,
        MetalValue = 20,
        KeepOnDeplete = true,
        StaticModel = BlowTorch,
	AttachmentType = MeatCleaver,
        WeightEmpty = 0.3,
        WorldStaticModel = BlowtorchGround,
    }

     item HandTorch
    {
        LightDistance	=	15,
        Weight	=	0.5,
        DisappearOnUse	=	FALSE,
        Type	=	Drainable,
        TorchCone	=	TRUE,
        UseDelta	=	0.0004,
        LightStrength	=	0.9,
        DisplayName	=	Hand Torch,
        ActivatedItem	=	TRUE,
        Icon	=	Flashlight2,
        MetalValue = 10,
        cantBeConsolided = TRUE,
        StaticModel = HandTorch,
	AttachmentType = Torchb,
        primaryAnimMask = HoldingTorchRight,
        secondaryAnimMask = HoldingTorchLeft,
        WorldStaticModel = HandTorchGround,
    }

}

